![]() ![]() Scholars have long debated where the glow and associated sickening effect come from, but most agree that the source of the power comes from the Abyss itself, due to the nature of the energy contained in abysium. Weapons and armor made from abysium glow with an intensity equal to that of a candle. In Thassilon, wealthy lords often built manacles or prison bars out of Abysium in order to keep their prisoners debilitated. Likewise, a character in an area with heavy concentrations of abysium becomes sickened as long as he remains in the area. #5E METAL SHAPE MAGIC PLUS#Abysium functions as steel when used to craft weapons and armor, but anyone who carries or wears abysium arms or armor becomes sickened for as long as the gear is carried or worn, plus an additional 1d4 hours after it is removed. Abysium is associated with conjuration magic, zeal, and sloth. However, it also causes those who spend extended amounts of time near it to grow ill and die unless proper precautions are taken. Known also as feverstone (a somewhat misleading name, as abysium is a metal like all the others), this glowing, blue-green substance can be a source of great energy. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter.Ībysium Source Pathfinder #61: Shards of Sin pg. Others are vulnerable to weapons of a particular material. Some creatures have damage reduction that makes them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. However, you can build a double weapon with each head made of a different special material.Įach of the special materials described below has a definite game effect. If you make a suit of armor or a weapon out of more than one special material, you get the benefit of only the most prevalent material. Weapons and armor can be crafted using materials that have innate special properties. The transmutation spells might not be as flashy as evocation or illusion spells, but the ability to exceed the limitations of a humanoid form should not be taken lightly, and there is a strong argument to be made for transmutation being the most powerful school of magic in Dungeons & Dragons.Special Materials Description Source: Ultimate Equipment A combination of conjure woodland beings and polymorph nearly ruined the balance of D&D. The versions of polymorph that can be used on enemies were also OP, as a single failed save meant a mighty enemy could be turned into a chicken. The school of transmutation has two of the most broken spells in the history of Dungeons & Dragons: haste and polymorph. The haste spell grants additional actions per round, and polymorph has near limitless utility. Mass Polymorph (Xanathar’s Guide to Everything).Draconic Transformation ( Fizban’s Treasury of Dragons).Create Magen ( Icewind Dale: Rime of the Frostmaiden).Tenser’s Transformation (Xanathar’s Guide to Everything).Investiture of Wind (Xanathar’s Guide to Everything).Investiture of Stone (Xanathar’s Guide to Everything).Investiture of Ice (Xanathar’s Guide to Everything). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |